Thursday, June 4, 2015

Final Video Submission

Design REHAB's final video has been fully completed and uploaded onto the internet.

The video was created in such a way so that it could be shown to everyone and not just deco1100 students. We didn’t want to limit the audience of the video to those who are involved in the course. In order to do this, we had to alter the language in order to allow the audience to understand. We did not mention a thesis but rather utilised a question that was delivered to the audience to allow them to understand and reflect upon the video easier.

We hope that you all enjoy.



Wednesday, June 3, 2015

Editing the Video

Blake has been working hard editing the video for the final submission. He has been using Sony Vegas in order to arrange all of the clips onto a timeline. He has had a fair bit of trouble however with rendering out video previews for the rest of the team. When he would render the video, the percentage of the video rendered would stay at 0% and the estimated time left to render the video would keep increasing. 












However this problem was then resolved after some troubleshooting and the preview videos were then able to be produced for the team to preview. 

Blake has utilised subtitles in order to provide the audience with some meaning in regards to what the installation is about.




Please stay tuned for the final video which will be completed within the next few days. 

Tuesday, June 2, 2015

Design REHAB, Roll Out. (Deployment Day)

Design REHAB, Roll Out. (Deployment Day)

The day of deploying the installation was a well-planned morning and the team we ready to go early in the morning, 9am. We sent out Edward to print out the required cards for users to write on. As Alison and Ryan could not make the night of painting, the end result was prepared to be a bit of a surprise for them (in a bad way).

After about an hour of Edward going on the hunt for a place to print, he notified the group that he was unsuccessful in his endeavours to print. This caused great issues for the group as Ryan attempted to print from a printer at home, when he also got an unfortunate circumstance where his printer broke whilst printing. This delayed our original plan of setting up our installation at Post Office square by 12pm, to being at 1pm, with Alison saving the day by printing the cards ready for the deployment of the installation.


 Blake and Ryan were the first to arrive on scene with the installation and began to wait for the rest of the group. When the rest of the group arrived, we realised we had to set something up for the users to write on, so using our engineering skills (even though we do not do engineering), we used Blake’s Jett’s card and a clipboard and clipped it to the installation. At around 2pm, we were ready and put the installation to the test. Blake, Edward and Ryan began filming the interactions while Alison sat inside the box and talked to the GoPro for a near 2 hours. The group finished on a positive note with getting 7 users to post, but a total of 11 users that approached the installation.



Monday, June 1, 2015

Building the Installation

Building the Installation 

In order to build our installation we picked a day on the weekend when we were to build. Alison was kind enough to offer some space in the International House college where we were able to cut and stick our cardboard pieces together. Blake and Hilal were able to source most of the cardboard from Bunnings in Indooroopilly.

They also bought some spray paint in order to paint the box. It took our group approximately 2 and a half hours to construct the box. We then migrated over to the Hilal’s house where we started painting the box. We soon realised very early on that the spray paint was not working as planned. We originally planned to cover the box with an undercoat of white in order to provide a nice professional surface to apply the bright colours. However, this wasn’t the case so we decided to resort to plan b which was to make the box as ugly as possible while still keeping it colourful. We eventually finished the box at 11:30pm and the box was put into Hilal’s garage for Blake to pick up in the morning.



Sunday, May 31, 2015

Problems with King George Square

The team has had a small hiccup in regards to where the concept is going to be deployed. According to external sources we have found out that King George Square will be fairly busy/limited in space due to an upcoming circus event. Therefore Design REHAB have had to alter the location slightly and have decided to deploy the installation at post office square in Brisbane. Edward and Hilal have outlined that when they were last in the city that it would make a suitable area.

The team do not know the best time to deploy the installation and so we have decided to deploy at 12pm when lunch time is starting. This will maximize the amount of people who may interact with the installation. We hope that this change of location is a good decision for the project.

Wednesday, May 27, 2015

Group Meeting - 27th May 2015

Group Meeting
27th May 2015
Workshop on Friday:
·      4:30 pm at International House.
·      Building and Filming.
Site of choice: King George Square.

Workshop:
·      Main speaker, “tutors”.
·      9 people preferred.
·      Edward’s friends as backup.
Filming – Monday.
Building – Saturday.
Decided concept: Share and Care.


Monday, May 25, 2015

Workshop Evaluation

­DECO1100: Workshop Plan

Topic of Concern

Whether or not the thesis is accurately and effectively received by the audience

Workshop Goals

  • To obtain a solution to the user-installation communication issue
  • To gain insight/opinion on an installation from an external source
  • For the workshop to act as an effective resource for the end result (the implementation of an installation

Tangible Outcomes

  • Open survey of existing installations (would you interact with the installation? If so, how?)
  • Group scenario (fringe/worst-case scenario) acted out by workshop participants
  • Body-storm of the installation in a worst-case scenario and an ideal scenario

ACTIVITY
MATERIALS
OUTCOME
0:00
Introduce the workshop. Get to know each other.
(Slides, maybe).
Participants understanding the workshop.
0:08
Survey the audience (favourite installation/s) i.e. which is their favourite (from our installations but we’ll leave one out for later).
Table of our installations.
A table of results showing which kinds of installations were favoured by the participants.
0:10
Have the participants form groups of three (3) and pick an installation and assume how you would interact with it.
Marker, paper.
A record of an outside opinion.
0:15
In the same groups, write and perform a fringe scenario of a chosen installation.
Marker, paper, chairs and anything they need to perform the scenario.
Videos (if participants are ok with it) of scenarios.
0:20
Bring out the left-out installation for the participants to hypothesise which thesis it was intended to reflect (in their groups).
The final installation, more paper and the same pens, unless they lose them.
None.
0:25
Have one person from each group share their hypotheses with everyone else.
None.
A record of an outside opinion.
0:30
Thank participants.
Pizza. And maybe coffee.
Pizza and coffee.

Overall, the workshop was received effectively. Since it was well-planned and prepared for any difficult situations (e.g. no input from attendees being the most prominent concern) the team agreed that the workshop was a definite success.

Tangible outcomes from each section were easily achieved. Having given the attendees more or less time in certain areas, there was a lot of freedom in how they responded, how long it took them to respond, etc. In a casual /interview with the attendees it was clear that, not only did they feel comfortable in the workshop, but they also felt that they had a lot more time to complete the tasks given to them. The feedback received from one of the participants were as follows:
"The whole workshop felt planned out like there was a timetable or something but at the same time it felt like improvised and kinda free somehow"

The workshop took place in the International House College thanks to team member Alison Collins letting the team know that there were multiple common rooms available for various uses. Since there weren't too many attendees, the size of the room was perfect. Although there was an odd number of participants (with the tasks involving partner work) Edward stepped in to act a part of a participant.

The workshop took place in the International House College thanks to team member Alison Collins letting the team know that there were multiple common rooms available for various uses. Since there weren't too many attendees, the size of the room was perfect. Although there was an odd number of participants (with the tasks involving partner work) Edward stepped in to act a part of a participant.

A copy of a simplified and flexible version of the workshop plan was finalized shortly before the actual workshop resulting in a series of steps:

  1. Introduce the workshop, team members and attendees (include the project)
  2. Provide an example and explain the concept behind an interactive installation
  3. Explain Fringe Scenarios and explain the importance of drawing in audiences to an installation
  4. TASK: participants discuss and write down possible fringe scenarios of
  5. Briefly explain our concept (the Share & Care)
  6. TASK: fringe scenario(s) of Share & Care
  7. Discuss how draw could be improved for the Share & Care

As a part of a casual interview, most of the participants were reported being comfortable with the environment that they were in although they initially expected that there would be a larger amount of people in a larger room. For future reference, earlier planning and advertising of the actual workshop would be preferred. This could lead to more people and therefore more feedback on our installation(s).

As they say, there is safety in numbers and it’s exactly what the team members and the participants would prefer. Participants feel comfortable in larger groups, leaving them less isolated and more willing to interact with the team and other participants. As for the team members, more participants means more feedback and in times like these, there's always room for feedback.